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Doodles

January 25th, 2010 by dave

I’m not really in the habit of posting this kind of stuff, but I figured it couldn’t hurt. Ya!



Boom, and there it was.

January 25th, 2010 by dave

Ahh…. now that no one checks this thing (not like anyone used to anyways), I can start posting again!  It’s been a pretty long time since I’ve put anything new up here.  However, I think I’m just about ready to get back to work!

I had this one idea that I started on a few weeks ago but I haven’t been able to get back to it until yesterday.   I’m kind of just playing around right now, I still need to nail out the panel design and do some serious shader dev, I’ve just been developing out the different components I thought I’d need.  Here’s the first few renders just to catch the blog up.

If I was only posting finished work, I’d probably never post anything, so with that in mind, hopefully I’ll start posting all kinds of shit.



Pixar

April 28th, 2009 by dave

It’s finally official.  The offer is signed and in the mail.   I will be going to Pixar Animation Studios as an FX TD Resident working on the Bear and the Bow starting July 6th (with Chris Wilson).

In the meantime I’ll be finishing some systems projects up at Montgomery Hall, and getting everything prepared.  I was thinking about dedicating a section of the blog to the roadtrip, maybe?

San Francisco here I come!

pixar_comp



Graduation!

March 18th, 2009 by dave

Welp, college is over.  I’ve officially graduated with a BFA in Visual Effects.

I have a little less than week off from EVERYTHING now. Been taking the time to catch up on that internet thing, this, and myself. I’ve also brought my flickr page back to life a little. Decided, now that I don’t have classes, I should at least be taking pictures everyday.

Just click my vorticle picture to go there. On another note, this really makes me want to figure out a way to properly visualize vorticle data at rendertime again.

vorticle



Cosmic Egg

March 18th, 2009 by dave

So for my World Mythology final I decided to use a revamped version of my Lava Shader, which is still a work in progress. I finally got everything setup to work much more efficiently, and within Houdini.

The veins are just a bunch of lights with vein textures on them, which brings out the SSS in the shader. The particles were done in a few hours and need a considerable amount of work. This was more for fun than anything though, so it’s on the back burner for polishing.





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