Complete
Wednesday, November 14th, 2007
Dave: Here it is, it’s been pretty exciting. Together we’ve learned quite a bit through all of our problems this quarter. I think we came moderately close to how we imagined it. I’ve been introduced to many methods and workflows because of this project and I’m a little more comfortable in some areas because of it. However, it’s definitely not finished. There are many small things I had intended on doing and wasn’t able to get to. But that’s what winter “break” and portfolio is for.
It’s been a great working experience grueling through the process with someone as determined and abled as Kurt, and I fully intend on continuing our collaborative stride into Studio II.
Kurt: Well, this is the cut for now. There’s not much to say I guess, the final render and breakdown can speak for itself. I’m pretty satisfied with our product after just 10 weeks of work. I learned a lot this quarter. Dozens of techniques and ways of problem solving were either taught or discovered without the overhead of worrying about my ability to bang out a model or texture. While I did plenty of exploring, especially in the use of mental ray-specific shaders and rendering techniques, perhaps the greatest achievement in this project is simply that it got to this point. I’m not so much surprised as I am proud of the effectiveness of mine and Dave’s time management skills in combination with our pretty consistent work ethic.
There’s plenty to fix here, but for the most part I got over some big hurdles while maintaining the original aesthetics and concepts. Technically, little things will get marginally better over time as we go back and retool some elements, but for the most part I like what we did.



