Houdini 9.5 Smoke
Wednesday, October 22nd, 2008A few weeks ago I was playing around with 9.5’s new smoke tools and solvers. Originally I was doing it to create some movement specific reference for Fay’s bat farts. Couldn’t stop playing for a while after I started though. Ron helped me figure out a bunch of stuff. Might use the setup for something more interesting eventually.
It’s pretty simple, it’s just baking out the velocity data from a DOPs smoke sim to a sequence of .bgeo’s which then gets sampled into a vopsop inside of a particle network. Then the geometry gets generated based off of the particle trails. I’ve included an older version of the file (as my more recent ones got lost when my hard-drive broke). All you should have to do is run the ROP for the velocity attribute in smoke_object.



